More recent games like Assassin’s Creed II and Arkham City perpetuated the concept of the “perfect sequel” and the return of Talion continues to prove that it is still a plausible concept. Ultimately, War could have been the size of its predecessor and still would have been just as much fun. Luckily, as you explore, you’re bound to run into a band of orcs in need of some slaying, but it’s the lulls in the action that can make things drag, especially later in the game when all you want to do is build your army and destroy the opponent. Bigger isn’t always better and Monolith still hasn’t quite figured out how to fill its world with interesting side quests and activities.
While Shadow of War is brimming with greatness, it’s also held back by its own size.