But for all the improvements, the moment to moment experience is broadly the same. As Fallout 3 was to Oblivion, so Fallout 4 is to Skyrim-the post-apocalypse of a futuristic world trapped in a '50s aesthetic, now available in Bethesda's Creation Engine and boasting some interesting new features. If you've played a Bethesda RPG before, this will be nothing new. Does it sound like an infuriating, dissonant mess, or the cool, emergent intersection of player-driven decisions. Whether you'll enjoy it or not, I think, depends on your reaction to the description above. Fallout 4 wilfully trades immersion for an enjoyable, freeform sandbox of possibilities. When you do, it can be wonderfully satisfying, but also-in the sense that you can be a huge stealth machine carrying an antique, irradiated sword-a little bit dumb. Its systems are intricate, and invite you to tailor them to your liking. It's a highly customisable RPG in a world that's packed full of things to do.